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                                                  490
            CHAPTER 6                                                                                       Rendering



NAME                    APPEARANCE   DEFINITION

CosineDot                            cos ( 180 × x ) cos ( 180 × y )
                                                                  -                                -
                                     ------------------------------ + ------------------------------
                                                   2                                2

                                     { 180 mul cos exch 180 mul cos add 2 div }




Double
                                     sin ⎛ 360 × --⎞
                                                               x
                                             ⎝                 2⎠ sin ( 360 × y )
                                                                  -                               -
                                     ------------------------------ + -----------------------------
                                                   2                                2

                                     { 360 mul sin 2 div exch 2 div 360 mul sin 2 div add }


InvertedDouble
                                       ⎛ sin ⎛ 360 × --⎞           x                                    ⎞
                                       ⎜ ⎝                         2⎠ sin ( 360 × y ) ⎟
                                     – ⎜ ------------------------------ + ----------------------------- ⎟
                                                                      -                               -
                                       ⎜               2                                2               ⎟
                                       ⎝                                                                ⎠

                                     { 360 mul sin 2 div exch 2 div 360 mul sin 2 div add neg }

Line                                 −|y|
                                     { exch pop abs neg }




LineX                                x
                                     { pop }

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